A real-time 3D demo of procedural geometry generation using Signed Distance Functions (SDFs) to define a complex shape (a human head) and render it with voxels. Built with Three.js and optimized using InstancedMesh.

This interactive tool allows you to:

Generate Infinite Faces: Click the button to randomize the underlying mathematical parameters (cranium shape, jawline, nose size, lips).

Control Detail: Adjust Resolution to change the voxel count (up to 100 on each axis).

Visualize Disintegration: Use Voxel Expansion to break the head apart, creating a cool particle/glitch effect.

An excellent showcase of using mathematical functions to create detailed organic geometry instantly in the browser.

Leave a comment

Log in with itch.io to leave a comment.